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classdef GUI < handle
properties
% vertical grid
Grid2 = [];
% horizontal grid
Grid1 = [];
%output grid
Grid0 = [];
main_fig = [];
frame = [];
fig = [];
scroll_v = [];
edit_tog = [];
save_pb = [];
pvs_pb = [];
close_pb = [];
save_ext_pb = [];
check_pb = [];
function_name_control = [];
function_name_text = [];
function_inputs_text = [];
function_inputs_control = [];
edit = 1;
initialized = 0;
block_handle = [];
% height of header where buttons and text is
header_height = 100;
% window size
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fig_height = 600;
fig_width = 800;
% space inbetween buttons in header
pb_offset = 5;
% width of push buttons in header
pb_width = 80;
% height of push buttons in header
pb_height = 40;
% width of text boxes
text_width = 250;
name_label = [];
input_label = [];
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Data = [];
PVS = [];
end
methods
%% GUI
% constructor
% inputs:
% h:double - handle to Tabular block in model
% outputs;
% obj:GUI - object that is created
function obj = GUI(h)
obj.block_handle = h;
end
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function [] = setData(obj,Data)
obj.Data = Data;
obj.Grid0 = Data.Grid0;
obj.Grid1 = Data.Grid1;
obj.Grid2 = Data.Grid2;
obj.function_name_text = Data.function_name;
obj.function_inputs_text = Data.function_inputs;
end
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%% init
% initialize the gui
% inputs:
% obj:GUI - GUI object
% outputs;
% none
function [] = init(obj)
% create the handles for the gui objects
% main figure
obj.fig = figure('units','pixels',...
'position',[0 0 obj.fig_width obj.fig_height],...
'menubar','none',...
'name','GUI_1',...
'numbertitle','off',...
'resize','on',...
'Name',get_param(obj.block_handle,'Name'),...
'CloseRequestFcn',@(src,event)close_fig(obj,src,event),...
'ResizeFcn',@(src,event)resize_fig(obj,src,event));
% edit button
obj.edit_tog = uicontrol('style','toggle',...
'units','pix',...
'string','Edit',...
'HorizontalAlign','left',...
'Parent',obj.fig,...
'Value',obj.edit,...
'callback',@(src,event)edit_tog_call(obj,src,event));
% Save button
obj.save_pb = uicontrol('style','push',...
'units','pix',...
'string','Save',...
'HorizontalAlign','left',...
'Parent',obj.fig,...
'callback',@(src,event)save_call(obj,src,event));
% Close button
obj.close_pb = uicontrol('style','push',...
'units','pix',...
'string','Close',...
'HorizontalAlign','left',...
'Parent',obj.fig,...
'callback',@(src,event)close_fig(obj,src,event));
% Save external button
obj.save_ext_pb = uicontrol('style','push',...
'units','pix',...
'string','Save Ext',...
'HorizontalAlign','left',...
'Parent',obj.fig,...
'callback',@(src,event)save_ext_call(obj,src,event));
% PVS button
obj.pvs_pb = uicontrol('style','push',...
'units','pix',...
'string','PVS',...
'HorizontalAlign','left',...
'Parent',obj.fig,...
'callback',@(src,event)pvs_ext_call(obj,src,event));
% Check button
obj.check_pb = uicontrol('style','push',...
'units','pix',...
'string','Check',...
'HorizontalAlign','left',...
'Parent',obj.fig,...
'callback',@(src,event)check_call(obj,src,event));
% Expression Name Label
obj.name_label = uicontrol('style','text',...
'string','Expression Name',...
'HorizontalAlign','right',...
'BackgroundColor',get(obj.fig,'Color'));
% Expression Name Edit box
obj.function_name_control = uicontrol('style','edit',...
'units','pix',...
'Parent',obj.fig,...
'HorizontalAlign','center',...
'FontWeight','bold',...
'FontSize',12,...
'Max',2.0,...
'BackgroundColor',[1 1 1]);
% input list label
obj.input_label = uicontrol('style','text',...
'string','Inputs',...
'HorizontalAlign','right',...
'BackgroundColor',get(obj.fig,'Color'));
% input list edit box
obj.function_inputs_control = uicontrol('style','edit',...
'units','pix',...
'Parent',obj.fig,...
'HorizontalAlign','center',...
'FontWeight','bold',...
'Max',2.0,...
'FontSize',12,...
'BackgroundColor',[1 1 1]);
% load the function name and inputs
if (~isempty(obj.function_name_text))
set(obj.function_name_control,'String',obj.function_name_text);
end
if (~isempty(obj.function_inputs_text))
set(obj.function_inputs_control,'String',obj.function_inputs_text);
end
obj.PVS = PVS_checker(obj);
obj.set_command_pos;
obj.reset_wh();
obj.draw_allgrids(1);
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obj.setPBenable;
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obj.Data.open = 1;
obj.Data.fig = obj.fig;
end
%% set_command_pos
% sets the location of all the command buttons, labels and edit
% boxes, places objects at the top of the figure which it
% determines by looking at the height of the figure handle
% inputs:
% obj:GUI - current GUI object
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